Which comes first - bodies or components? Additionally, you can rename any component without worrying about feature dependencies or where they’re saved. You can easily see what is a single part (body or component), sub-assembly (component), or assembly (design). Since Fusion 360 is a single environment for design and assembly, components and bodies help us give our designs organizational structure. Phew! It sounds overwhelming, but we promise this system is in place for a good reason. Some components are single-bodied bolts while other components contain other components, making them sub-assemblies. A component can contain bodies and other componentsĮvery holistic assembly design contains components. Components are not dependent on the assembly design’s origin, but they can refer to it.īodies, on the other hand, are dependent on the top-level assembly’s origin planes and can not have motion relationships unless converted into a component. Components have their own origin planes, meaning they can have motion relationships with one another. For example, an entire design is the whole assembly design, and each part of the design is a component of the overall assembly. Components have their own origin planes, but bodies don’tĪ component is a position and motion independent part of an assembly within the Fusion 360 single design environment. Here are five things you should know about bodies and components in Fusion 360. But what are components in Fusion 360? What are bodies in Fusion 360? Why do we need them?Ĭomponents and bodies are the foundation of all 3D models in Fusion 360, so it’s important to understand how to use each and the relationship between them. If you’re just starting out with Autodesk Fusion 360, you’ve probably heard the terms “bodies” and “components” thrown around quite a bit.
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